
Games are all about telling a story and showing a purpose. Every game has a message from the creator,
something that they deeply wanted to tell the world. I create because there is my own story that I want to
tell the world.
I specalize in Art (UI/UX, 3D, 2D) and programming (Unreal, Unity).
A VR hunting safety game that was made in collaberation with the GIMM Development Team and Fish
and Game organizations across the United States.
This is supplementary material that is supposed to go alongside the lessons.
I worked as a 3D modeler and graphic designer. I created and animated animals like the moose,
grouse, and pheasant. Assisted in the animations of the bear and boar. Helped create posters for
the grouse, moose, proghorn, and mule deer.
Link to Store
Page (SideQuest)
An escape room experience that is made in collaberation with GIMM students and the Luminary at
Boise State University.
I worked on the narration and character design. I was able to animated roughly four
characters, but ran out of time to do the rest. I done the final character designs in Adobe
Illustrator and animated them in Adobe Premiere Pro.
Drum Duels is an accessible game made in a team of three. This game was for a client who was
blind. I focused on the UI design, implementation, and level design. I contributed to the
functionality of the UI in code via. how they transition between menus and how it triggers when
you mouse click it. Besides that, I modeled a few assets in the scene.
Github Link
A educational website and unity application that is going being used in Idaho schools by GIMM
Works. It is supposed to teach about Idaho's history. I was the artist for the Unity side,
creating the characters, avatar, UI, and scene design.
Link to Website + Unity Project (Requires
account)
This AR application is an add-on to a project with a similar name for the City of Boise
through GIMM Works. It's to encourage people to go to their local parks and also learn the
history of the parks.
My role was to create the new UI, although I also did some 3D modeling and the
implementation of said models into the scene.
Google
Play Store Link (Must be played in Julia Davis Park)
This is a solo project VR, Unity game. I created all the assets besides the music that appear in
the game. My goal
was to make an rpg/visual novel type game.
Since this was my second time programming in VR, it is still rough around the edges but proves
to show that
I could do it.
The models and animations were made both in Blender and Maya. While Poppy's texture
was done in Substance Painter.
Github Link
This is a sample Xcode application that helps children with special needs that a breath. This
was done in
collaberation with Mississpi State University.
I did character concepts for the characters leading the exercise as well as some wireframes for
the activity
and application. The animations for the actual application was done in Adobe Animate.
Wireframe Link
This project was done in collaberation with GIMM Works and Anne Frank Memorial to create an interactive AR
experience that teaches about the history of Anne Frank and why it is important. This experience is done on site at the Anne Frank Memorial in Idaho.
For this project, I have made several models, but mainly worked on level design and experience for each AR
scene.
The Elysium Series are just games that feature the character Elysium, who drives to bring people to what they consider their "paradise". Whether it is the truth or the fact that they needed to see someone.
It is my first few games and the proof of me as game developer. While the plots are vastly different, they feature my attempts to improve upon a dialogue system that I created with more features (i.e. tracking information, spawning in the overworld) and more efficently
(i.e. having contious options in one scene, easy connection to various of scenes.)
My first game (and video) is Elysium. The next two games are group projects done in GIMM. The second game (and video) is AR Cinderella.
The third game (and video, which had copyrighted music) is Pursuit of Time.